Dead Weight

Posted in Game, SteamPunk on July 12th, 2026 by Dr. Warthan
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Dead Weight steampunk roguelite key art showing a flying pirate ship over misty floating islands with pixel art visuals
https://www.youtube.com/watch?v=rKPKBSF0ask

Flying pirate ship. Steampunk floating islands. Ancient Gods who want you very, very dead. Turn-based tactical combat where one bad move ends the whole run. Oh, and Lovecraftian atmosphere baked straight into the pixel art. The Doctor approves, and The Doctor does not approve of just anything. Dead Weight drops on Steam July 16 for the extremely reasonable sum of $12.99, and it has already racked up over 120,000 wishlists, which means you people have taste.

Here is what you are signing up for: captain a steam-powered airship across a procedurally generated world, recruit a crew of four distinct characters through branching skill trees, and then get absolutely worked over by compact tactical battlefields where every single hex counts. The dev cites Into the Breach and Final Fantasy Tactics as combat inspirations, which is a sentence that should make any self-respecting tactician sit up straighter. Throw in random events, fatigue, madness mechanics, and late-game crisis events that can blow the whole run sideways, and you have a roguelite that will eat your weekend like an Ancient God eats a poorly-positioned barbarian.

There is a free Prologue available on the Steam page right now, so you have zero excuses not to wishlist it and give it a spin before launch. Nothing can beat old age and betrayal, but a well-placed broadside from a flying steampunk pirate ship comes close. High-5, Klukva Games.

Via: Steam (Dead Weight)

Nemo’s Steampunk Gala

Posted in News, SteamPunk on July 12th, 2026 by Dr. Warthan
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Steampunk deep-sea divers gathered at a Jules Verne nautical gala, brass helmets glowing amber beneath a ship's porthole

Today is Nikola Tesla’s birthday, which means the Punk calendar is already winning. But if you’re anywhere near Jacksonville, Florida tonight, you’ve got exactly zero excuses not to be at Nemo’s Steampunk Gala. Hall of Heroes is throwing the first-ever Jules Verne-themed blowout at Goozlepipe & Guttyworks (yes, that is the actual name of the venue, and yes, it was already perfect before any steampunks got their hands on it), running 9pm to 2am. The upstairs is the Nautilus Engine Room: DJs, live performances, full food and drink menu. The downstairs is called The Abyss, described as a journey “20,000 leagues under King Street” into the Kraken’s Lounge. If that sentence doesn’t make you want to put on a frock coat and a diving helmet, the Omega7Red Formulae cannot help you.

There’s also a Steampunk Market with independent creators on the floor, so you can spend money on things you absolutely do not need but will treasure forever. The Doctor approves of any event where the aesthetic is “Victorian submarine nightmare” and the cover charge is cheaper than therapy. Get your tickets before they’re gone, or spend tomorrow reading about it on the internet like a surface-dweller. Nothing can beat old age and betrayal.

Via: Hall of Heroes Events

HARP Steampunk

Posted in Game, SteamPunk on July 11th, 2026 by Dr. Warthan
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HARP Steampunk sourcebook cover art from Iron Crown Enterprises

Iron Crown Enterprises just dropped HARP Steampunk, a new sourcebook by veteran designer Phil Masters (yes, the same Phil Masters who wrote GURPS Steampunk and GURPS Castle Falkenstein, so the man clearly has a type). It hit DriveThruRPG in PDF form simultaneously with a physical premiere at Gen Con, and it’s already the top-selling Phil Masters title on the platform. The Doctor approves of this velocity.

The book bolts the HARP system onto Victorian melodrama, weird science, and Jules Verne retro-sci-fi, delivering 12 new Steampunk professions: Detective, Doctor, Engineer, Pilot, and more. You also get mechanical rules for clockwork automata, steam-driven contraptions, ornithopters, steam-powered power armour, and something called Akashic Reading, which sounds exactly as gloriously unhinged as it should. Settings are modular, scaling from grounded Victorian realism all the way up to “electrical miracles,” so your table can calibrate from Sherlock Holmes to The League of Extraordinary Gentlemen depending on how much absinthe the GM has had. Note that this is a sourcebook, not a standalone: you’ll need either the HARP Fantasy or HARP SF core rules to run it. PDF is $20.00. High-5, Iron Crown.

Via: DriveThruRPG / Iron Crown Enterprises

Whitby Steampunk Weekend XX

Posted in News, SteamPunk on July 9th, 2026 by Dr. Warthan
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Elaborately costumed steampunk attendees at Whitby Pavilion on the North Yorkshire coast

Twenty editions. Twenty. The Romans would approve of the numerals, and so does the Doctor. Whitby Steampunk Weekend XX descends on Whitby, North Yorkshire, July 24-26, 2026, turning the seaside town Bram Stoker used as his personal horror-writing backdrop into something Stoker himself would have found delightfully unhinged: thousands of costumed steampunks doing costumed promenades along the clifftops, a 70-plus-stall Retail Emporium packed with handcrafted curiosities, live music, workshops, and educational presentations, all inside the Whitby Pavilion. Free daytime entry. Family friendly. The past is always in the future, apparently, and in Whitby it is also apparently wearing a very elaborate hat.

Seriously though: free, accessible, and set in a town with a ruined abbey looming over the harbor and a Dracula connection baked into the postcode? That is either the best-scouted convention venue in the genre or the most [expletive deleted] obvious one, and either way the Doctor gives full credit. If you are anywhere near North Yorkshire in late July and you are not already packing your goggles and your best brass-fitted waistcoat, I genuinely do not know what you are doing with your life. Nothing can beat old age and betrayal, but Whitby Steampunk Weekend at least gives you something worth staying alive for.

Via: Whitby Pavilion

Shadow of the Road

Posted in Game, SteamPunk on July 8th, 2026 by Dr. Warthan
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Shadow of the Road key art showing samurai warriors facing off against steampunk war machines in Bakumatsu-era Japan

Samurai. Yōkai. And a British trade conglomerate rolling in with steam-powered war machines to “help” everyone modernize. Shadow of the Road is a turn-based tactical RPG from Another Angle Games (published by Owlcat, the fine people behind Pathfinder and Warhammer 40K: Rogue Trader) set in a reimagined 1868 Bakumatsu-era Japan, where the Tokugawa Shogunate and Emperor Mutsuhito’s loyalists are already at each other’s throats, and the British East Nippon Company has decided this is a great time to show up with steampunk constructs and advanced firepower. Progress and prosperity, they promise. Sure. Sure they do.

Your fight roster isn’t just human factions either: yōkai share the battlefield with armored steampunk contraptions, so your party loadout has to cover supernatural threats AND industrial machinery in the same engagement. The campaign follows a Tokugawa spymaster who recruits ronin Satoru and Akira to escort a boy with unstable, catastrophic power, and every relationship in that party matters mechanically. Choices reshape bonds, break them, or push characters down completely different paths. The Doctor approves of consequences that actually stick. The demo is live on Steam right now, the full release is still 2026, and the store pages are already up on Steam, GOG, and Epic. Go play the demo. Nothing can beat old age and betrayal, but a well-timed tactical yōkai ambush is a solid second place.

Via: RPG Site

Steel Seas & Sky Machines: The Dieselpunk Art of Tony Snipes

Posted in Art, DieselPunk on July 7th, 2026 by Dr. Warthan
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Tony Snipes Aerocycle dieselpunk art book illustration

Somewhere in an alternate 1940s, Abraham Lincoln survives, the Reconstruction goes differently, and battleships take to the skies on the back of bold leaps in electricity, magnetism, and gravity. That is the premise baked into every rivet of Steel Seas & Sky Machines, the Portsmouth, Virginia exhibition showcasing the dieselpunk world of artist Tony Snipes and his fictional Portsmouth Aeroshipbuilding Co. Detailed sketches, 3-D models, and digital works, all locked in to an alt-history where the home front didn’t build Liberty Ships, it built Aerocycles and aeroships. The Doctor approves of this timeline.

If you missed the exhibition, Snipes has a live Kickstarter running right now for the Aerocycle Art Book & Model Kit, a product launch straight out of The Yard itself. An art book AND a model kit. In a dieselpunk universe. For actual money you can spend. This is the Omega7Red Formulae applied to “what if WWII-era industrial propaganda was awesome on purpose” and the result is exactly what you’d hope. Go back this thing. Nothing can beat old age and betrayal, but a tabletop Aerocycle might come close.

Via: The Steampunk Explorer

They Will Come

Posted in Game, SteamPunk on July 6th, 2026 by Dr. Warthan
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Screenshot or key art from They Will Come, showing the steampunk airship environment or Benjamin alongside his robot companion Talus

A boy. A family of inventors. An enormous steampunk airship packed wall-to-wall with robots that have, predictably, gone full murder-mode. They Will Come is a steampunk adventure/puzzle game from Game Pop Studio, and the premise is exactly as good as it sounds: you play as Benjamin, a kid who has to sneak through his own home while armies of machines try to end him. The aesthetic is pure Punk gold — clockwork automatons, airship corridors, brass-and-steam everything — and the gameplay has you solving environmental puzzles with small helper bots called Embots, plus the occasional nuclear option of unleashing your own heavy robot, Talus, when subtlety is no longer on the menu.

This is, functionally, what the Omega7Red Formulae produces when you feed it “Home Alone” and a Jules Verne novel at the same time. The Doctor approves. It hits PC (Steam) this month, July 2026, so there is no excuse not to wishlist it immediately and report back.

Via: WorthPlaying

Big River Steampunk Festival: Hannibal, Missouri

Posted in News, SteamPunk on July 5th, 2026 by Dr. Warthan
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Crowd of steampunk cosplayers on historic Main Street in Hannibal Missouri at the Big River Steampunk Festival

Mark Twain’s hometown gets taken over by goggle-wearing Victorians every Labor Day weekend, and honestly, that is the most correct thing that happens in Missouri all year. The Big River Steampunk Festival returns to historic downtown Hannibal, September 4-7, 2026, and it is, by most credible estimates, the largest outdoor steampunk festival in the United States. Over 20,000 attendees descend on Main Street for costume contests, Nerf and Tea Dueling, vaudeville shows, workshops, live music, vendors, and a Pet and Human Costume Parade on Monday morning. (Yes. Your corgi can be SteamPunk. The Formula works on dogs. I have tested this.)

This year’s event almost didn’t happen, by the way. The Hannibal City Council nearly tabled the whole thing over one councilwoman’s concern about Friday delivery trucks being blocked. ONE business showed up to complain. ONE. The rest of downtown presumably looked at 20,000+ steampunks and thought, “yeah, we’ll move our freight.” The council came to its senses and approved it. Nothing can beat old age and betrayal.

Hannibal is, as the locals will tell you, “authentically Victorian” and a genuine center of Industrial Revolution commerce: steamboats, steam trains, the whole brass-and-iron tableau. Think Renaissance Faire, except instead of medieval England it’s Victorian America, and instead of turkey legs you’re getting high tea and a duel. Admission to the main festival is free. Some ticketed events cost extra. Your excuses not to go are officially invalid. bigriversteampunkfestival.com

King’s Well

Posted in Game, SteamPunk on July 5th, 2026 by Dr. Warthan
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King's Well dark steampunk roguelite deckbuilder key art showing industrial pit with rusted mechanical contraptions and cards

You’re a gambler. The kingdom’s punishment for gambling is getting thrown into a giant industrial prison called the King’s Well, a massive mechanical pit of rusted gears, shadowy tunnels, and relentless contraptions that want you dead. The only way out is up, and the only weapons you have are a deck of cards and whatever cunning the Formula left you with. Turkish indie studio Fire Brick Games has built a dark steampunk roguelite poker deckbuilder that fuses Balatro-style card mechanics with grim, clanking Victorian-industrial atmosphere, and the demo is on Steam right now. Q3 2026 for the full release.

The core gimmick is genuinely clever: you feed cards into rusted machines to trigger attacks, defenses, and special effects, or you hold them and cash in a poker hand for bigger bonuses. Every run is a different build, every machine has different slot requirements, and the four starting gamblers (including the Iron Veteran and the High Roller, because of course) each play differently. It’s Slay the Spire meets a steam-powered loan shark, and The Doctor approves of every single gear-grinding, card-flipping second of it. High-5, Fire Brick.

Go wishlist it. Go play the demo. Nothing can beat old age and betrayal, but a well-timed Full House against a rusted kill-machine comes close. Via: King’s Well on Steam

Time Without Tide

Posted in Game, SteamPunk on July 4th, 2026 by Dr. Warthan
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Time Without Tide steampunk RPG key art or logo from Chaosium's BackerKit pre-launch page

Chaosium, the house that gave us Call of Cthulhu and a respectable body count of player characters, just announced a brand-new tabletop RPG: Time Without Tide. The setting is a fog-choked, post-apocalyptic faux-Victorian world overrun with robots, magic, and (presumably) orphans with serious anger management issues. You play a Delver: someone whose job description is basically “go outside into the horrifying Fog and find out what’s in it.” Spoiler: it’s probably not a tea party.

And here’s the part that has The Doctor’s attention: they’re not using BRP. This is a whole new engine, purpose-built for tactical combat and what the BackerKit page calls “highly customisable character development” (vehicles, gear, companions, mutant powers). So Chaosium built a steampunk game from scratch instead of just bolting Victorian hats onto their existing system. That is either brilliantly committed or magnificently ambitious. Possibly both. The Formula approves of both.

It’s not live yet; the BackerKit campaign is coming. Watch the pre-launch page, get on the list, and tell them The Doctor sent you. Nothing can beat old age and betrayal, but a well-timed crowdfunding notification is a solid third place.

Via: Bell of Lost Souls